

McDonald, who rose to prominence by creating the much-needed Bloodborne 60fps mod, notes that the PS5 ray-tracing patch is larger, coming in at 5GB, while the PC update is merely 200MB in size. There are no ray-traced reflections either and most visible changes are only seen outdoors, eliminating glowy edges on nearby rocks.


While Elden Ring's settings menu does include a ray-tracing toggle, there are no options for Nvidia DLSS or AMD's upscaling options to ensure better framerates when playing on high-fidelity graphics settings. The feature is now live on PC, PS5, and Xbox Series S/X, with renowned Dark Souls modder Lance McDonald affirming that it's unfortunately limited to ray-traced shadows and ambient occlusion. Elden Ring has finally received its long-promised ray-tracing update, courtesy of patch 1.09.
